![]() ![]() New features are: - add: critical hit - add: blood spatter - add: synaps physically exist and need to be collected - add: jellyfish enemy - add: object interaction. The gameplay has been improved and new features have been added. New Update!!! The main goal of this update is really to make the game more fun to play. « Last Edit: August 16, 2013, 01:29:33 PM by Games Inquirer » PS: I tried to take screenshots with MSI Afterburner and they come up black. Well, I like the atmosphere, the controls are solid, the character improvement screen probably needs some explanation and I loved the fish and manta rays swimming around. Also, what if your gun isn't so rapid firing but instead a much slower single shot harpoon gun, that can however make (some?) enemies flinch stopping their attacks if you time it and aim it properly (like hitting the octopus tentacle as it travels towards you)? Just a random thought. The shell was better since I could jump to dodge it but then it's probably best to have those in pairs with different attack timings to give them a fighting chance. I've encountered the octopus and there seemed to be no way to dodge the attacks so I just sat still and shot it until it died. ![]() So far enemies don't feel like something you come across because you chose your path poorly (or because they are near an item you need) but they seem to behave like random encounters that will occur regardless, while fighting them isn't so great. I have something negative but don't know how much it matters, you probably intend to change much of it. I don't know what kind of comments you're looking for at this early stage. I can see it developing into an amazing game some day. This is pretty neat and with such a small file size. ![]()
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